![]() ![]() General Resolutions and Changes that apply to ALL Platforms (unless stated) Resolutions that additionally apply specifically to PC.Other changes and minor Bug Fixes that apply to ALL Platforms (unless stated).Audio and Dialogue resolutions that apply to ALL Platforms (unless stated).Quest & Expedition specific Fixes that apply to ALL Platforms (unless stated).Enemy, Boss and NPC related Resolutions that apply to ALL Platforms (unless stated).Gear, Skills & Mods Resolutions that apply to ALL Platforms (unless stated).Multiplayer Resolutions & Changes that apply to ALL Platforms (unless stated).General Resolutions and Changes that apply to ALL Platforms (unless stated).Please do not consider this a proper balancing pass as it is simply a small number of changes for which a patch was required. Where an intentional rebalance has occurred, we have earmarked this with. While this is not intended as a rebalancing pass of the game, some bug fixes here may change the way certain skills work. NOTE: These are predominantly bug fixes to resolve issues whereby the game was not working as intended. For further fixes, we would recommend either find notes via CTRL + F / “Search in Page” or reviewing the categories that interest you the most. The above highlights have been selected based on key community topics of discussion. The available FOV for configuration has been increased from 90 to 130.Added support for rebinding the Fn Delete End PageDown Insert Home PageUp Print Screen Scroll Lock CapsLock keys. ![]() Note: These are the 300MB files that were previously left behind.Fixed an issue whereby old crash dumps were not being properly cleared from the player’s system.Fixed a bug that caused the Trickster’s “Hunt the Prey” skill to not teleport but still go into cooldown.Fixed a bug that was causing a number of mods to not properly trigger their On Shot/On Critical Shot effects if said shot was a killing shot.Fixed a bug where a skill damage improvement mod on gear with a higher level than the player would actually reduce damage when used at lower World Tiers.There is now also a greater delay between spawns and a reduced number of the offending creatures.Reduced the amount of knockback from creatures in the Stargrave expedition.AI snipers now give players more time to dodge their shots.Lots of resolutions for gear, mods, skill, quest, level & lighting bugs.Resolved an issue that could cause players to get stuck on the “Sign In” screen.Fixed a number of issues, bugs and crashes associated with multiplayer.Fixed a number of crashes throughout the game.There are many more specific and detailed patch notes and fixes listed further below. Only the bundled patch highlights are listed here at the top of this thread. THESE RESTORATIONS/FIXES ARE CURRENTLY BEING WORKED UPON. NOTE: THIS PATCH DOES NOT RESTORE INVENTORIES OR FIX CHARACTERS ENCOUNTERING THE “CANT CONNECT TO SERVER” ISSUE. While there will be some major fixes that we’re sure will be appreciated by players, this patch includes the fixes & resolutions for many smaller and minor bugs that were reported or discovered during the demo and launch period of Outriders, but were unable to be amalgamated into the hotfixes we worked on during the same period. We will update you as soon as we have more news on the progress of the restoration and the community appreciation package that will follow it. While we had hoped to run the restoration process before releasing the patch, this unfortunately is not possible, so we have made the decision to release the patch today so that players can benefit from its fixes while we continue to iterate and work on the restoration process. Our tests indicate that restoring higher level gear than they should have leads to further character corruption, so we are not able to issue a blanket one size fits all solution here.Īs our restoration tests have progressed, our latest patch was cleared for release. The complexity of these three variables together on individual affected characters is taking some time for us to get right. The greatest difficulty we’re facing in particular relates to giving characters the correct item levels, as item levels are calculated using three different variables: Character level, highest unlocked World Tier and highest completed Challenge Tier. It has been hard to provide an exact date on its go live date so far, mainly because it has hovered on the very threshold of releasing for some time, but a small number of edge cases have forced us to reiterate and retest the process several times over. More on that further below.Īs you will know, we’ve been spending a lot of time on our Character and Inventory restorations process. We have just released a significant patch for Outriders.
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