However, red alerts mean a special ability is being used and potentially being used on the player. Generally, this can be interrupted with another Magicite shot backwards or even a shield spell. When being targeted with a Magicite, a yellow alert will flash on the bottom of the screen. Through the competition on foot with his special ability. The more powerful and useful the special ability's effect, the more crystals are required to collect to unleash the ability.īen the Behemoth says "forget the traffic" and decides to just storm For instance, Shiva puts the freeze on every racer, slowing them down considerably for a few seconds, whereas Chocobo speeds forward, leaving a trail of rings that other races can follow and gain speed boosts from. Not only does this leave them invincible during, but it also creates a different effect depending on the racer's ability. When it's completely full, players can unleash their special. Through collecting crystals sprinkled across the game's tracks, a crystal gauge fills. Like the elemental magic, these spells can also be upgraded from collecting the correct color of Magicite to make them more potent.Įach racer in Chocobo GP also comes equipped with their own special ability. That is, a blue portal will move a player ahead, while the red portal that a player exits from can also be entered, resulting in a costly transportation backwards on the track! Then, there's Bahamut, which is essentially Chocobo GP's answer to Mario Kart's Bullet Bill, having a player transform into the famous summon and speeding in forward flight for a temporary amount of time. Magicite orbs like these are the "item boxes" of Chocobo GP.ĭepending on the color or color combo collected, your character will get a spell of varying power.Īside from elemental-themed spells from Magicite, there are also quite vexing at times warp magic, that creates portals that go both ways. Meanwhile, Firaga at level 3 launches a meteor that targets first place, causing an eruption that stops in their tracks anyone caught in the blast. Where Fire magic launches a fireball forward, its level 2 form, Fira, blasts a homing fireball at the closest opponent ahead of you. Leveled up spells are of course more powerful and can really turn the tide in races. Likewise, if you have a level 1 spell by collecting a Bronze Magicite orb, you can then collect a Blue orb to level that spell up to its level 2 incarnation. The order in which a racer collects the differently colored Magicite orbs determines what kind of spell they get.įor instance, if your magic gauge is completely empty and you collect a Silver Magicite orb, you'll automatically get a level 2 version of a spell. This can either give them three of a different spell, two of a different spell with one being a stronger version of a spell, or one powerful spell such as Firaga, Blizzaga, Thundaga, etc. There are also three tiers of Magicite orbs racers can collect as well. There are three tiers of magic in Chocobo GP, much like the Final Fantasy series it's spun off from. Instead, Chocobo GP uses a Magicite system, where players can accumulate magic and use them either offensively on foes or defensively to protect themselves when needed. However, items in Chocobo GP aren't taken from question mark blocks, nor are they actual items. It's quite the technical, strategic racer! There is your tricking off ramps, your starting boost at the beginning of a race, your drifting where a longer drift creates a bigger boost, and of course, items.Ĭhocobo GP is no "wark" in the park! Er, I mean, a walk in the park. If you're at all accustomed to Mario Kart 8 Deluxe or any game in that series, you might get a twinge of familiarity with Chocobo GP. Now, Chocobo GP is in its second season, and while the game still has some bumps in its figurative road, the overall package is well worth the price of admission.Ĭhocobo GP is character-driven racing game taking a cavalcade of familiar Final Fantasy and Chocobo series characters and placing them behind the wheel (or in some cases, ON wheels) of various vehicles to compete in three-lap races full of magic and mayhem. No doubt the feedback and negative reception from both critics and players of the game (and probably the lack of sales from this) caused Square Enix and the developers of Chocobo GP to thankfully reverse course. In fact, the actual racing was quite well done and dare I say fun! Where Chocobo GP severely floundered was its frankly disgusting microtransactions and needlessly grindy Season Pass. Fortunately, this wasn't from a foundational or gameplay perspective. I don't think I'm telling tales out of school here when I say that Chocobo GP launched in an abysmal state.
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